Package details
FlyingGuns is a flight- and battlefield simulator used to develop
and test approaches for low-resource, internet enabled games and
distributed simulation. Areas of application might be industrial
and military simulation or entertainment.
The same time, FlyingGuns is a 3D action computer game capable of
single- and multiplayer gaming.
FlyingGuns lets the player enter a WW1 fighter plane and fight
against human or AI opponents. Having slow planes keeps the
gameplay compact. The game is capable to handle a real lot of
opponents the same time. Fighting against 100 AI opponents
solves the "where is the enemy" problem, which is quite common
to flightsim today, in an extraordinary manner.
FlyingGuns layers on top of the HeadQuarter technology that is
developed simultaniously. Some effort has been taken to create
an extendable framework for such kind of application. So
FlyingGuns is just one example of what the framework can be
used for.
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