Package details
openSUSE:

TA3D is a 'clone' of Total Annihilation but in real 3D using OpenGl.
It is not finished yet, but it has some features from the original game: * support for 'weapons' * allow moving of units * allow building * units are animated with scripts from the original game(stable but not finished) * full loading support of maps from original game, with perspective correction system * shadows of units and buildings (using shadow volume) * automatic loading of detected units (in TA3D's directory) * particle engine * user interface on the model of TA's one (not finished) * mouse commands on the rendered terrain * enhanced explosion effects
and additionnal features: * water effect for oceans, lakes and rivers, and lava effect * a console that can affect the game (killing units, ...)
NOTE 1: You will also need *.hpi and/or *.ufo files which contain units and maps (from the original game, the demo or a mod, but you can find maps on fans websites). Copy those files to your local ta3d directory.
See the docs for more informations!
NOTE 2: Start the game with the wrapper-script (ta3d-wrapper.sh)