<?xml version="1.0" encoding="UTF-8"?>
<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group distversion="openSUSE 11.2">
    <name>libmpeg2</name>
    <summary>Installs libmpeg2</summary>
    <description>Installs the latest version of libmpeg2:
    libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.2</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.2</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>mpeg2dec</name>
        <summary>libmpeg2 &gt; mpeg2dec</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="true">
        <name>libmpeg2-0</name>
        <summary>libmpeg2 &gt; libmpeg2-0</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="false">
        <name>libmpeg2-devel</name>
        <summary>libmpeg2 &gt; libmpeg2-devel</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 11.1">
    <name>libmpeg2</name>
    <summary>Installs libmpeg2</summary>
    <description>Installs the latest version of libmpeg2:
    libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.1</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.1</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:11.1</name>
        <summary>openSUSE 11.1 distribution</summary>
        <description>The openSUSE 11.1 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/11.1/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>mpeg2dec</name>
        <summary>libmpeg2 &gt; mpeg2dec</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="true">
        <name>libmpeg2-0</name>
        <summary>libmpeg2 &gt; libmpeg2-0</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="false">
        <name>libmpeg2-devel</name>
        <summary>libmpeg2 &gt; libmpeg2-devel</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 11.0">
    <name>libmpeg2</name>
    <summary>Installs libmpeg2</summary>
    <description>Installs the latest version of libmpeg2:
    libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.0</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.0</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:11.0</name>
        <summary>openSUSE 11.0 distribution</summary>
        <description>The openSUSE 11.0 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/11.0/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>mpeg2dec</name>
        <summary>libmpeg2 &gt; mpeg2dec</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="true">
        <name>libmpeg2-0</name>
        <summary>libmpeg2 &gt; libmpeg2-0</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
      <item recommended="false">
        <name>libmpeg2-devel</name>
        <summary>libmpeg2 &gt; libmpeg2-devel</summary>
        <description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD&apos;s, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we&apos;ll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description>
      </item>
    </software>
  </group>
</metapackage>