<?xml version="1.0" encoding="UTF-8"?>
<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group distversion="openSUSE 11.2">
    <name>cal3d</name>
    <summary>Installs cal3d</summary>
    <description>Installs the latest version of cal3d:
    Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.2</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.2</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>cal3d</name>
        <summary>cal3d &gt; cal3d</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>cal3d-doc</name>
        <summary>cal3d &gt; cal3d-doc</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>libcal3d12</name>
        <summary>cal3d &gt; libcal3d12</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>libcal3d-devel</name>
        <summary>cal3d &gt; libcal3d-devel</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debuginfo</name>
        <summary>cal3d &gt; cal3d-debuginfo</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debugsource</name>
        <summary>cal3d &gt; cal3d-debugsource</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 11.1">
    <name>cal3d</name>
    <summary>Installs cal3d</summary>
    <description>Installs the latest version of cal3d:
    Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.1</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.1</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:11.1</name>
        <summary>openSUSE 11.1 distribution</summary>
        <description>The openSUSE 11.1 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/11.1/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>cal3d</name>
        <summary>cal3d &gt; cal3d</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>cal3d-doc</name>
        <summary>cal3d &gt; cal3d-doc</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>libcal3d12</name>
        <summary>cal3d &gt; libcal3d12</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>libcal3d-devel</name>
        <summary>cal3d &gt; libcal3d-devel</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debuginfo</name>
        <summary>cal3d &gt; cal3d-debuginfo</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debugsource</name>
        <summary>cal3d &gt; cal3d-debugsource</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 11.0">
    <name>cal3d</name>
    <summary>Installs cal3d</summary>
    <description>Installs the latest version of cal3d:
    Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.0</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.0</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:11.0</name>
        <summary>openSUSE 11.0 distribution</summary>
        <description>The openSUSE 11.0 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/11.0/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>cal3d</name>
        <summary>cal3d &gt; cal3d</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>cal3d-doc</name>
        <summary>cal3d &gt; cal3d-doc</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="true">
        <name>libcal3d12</name>
        <summary>cal3d &gt; libcal3d12</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>libcal3d-devel</name>
        <summary>cal3d &gt; libcal3d-devel</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debuginfo</name>
        <summary>cal3d &gt; cal3d-debuginfo</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
      <item recommended="false">
        <name>cal3d-debugsource</name>
        <summary>cal3d &gt; cal3d-debugsource</summary>
        <description>Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a &apos;mixer&apos; interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.

Authors: see AUTHORS</description>
      </item>
    </software>
  </group>
</metapackage>