<?xml version="1.0" encoding="UTF-8"?>
<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group distversion="openSUSE 11.0">
    <name>alleggl</name>
    <summary>Installs alleggl</summary>
    <description>Installs the latest version of alleggl:
    AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.0</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.0</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>alleggl</name>
        <summary>alleggl &gt; alleggl</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-devel</name>
        <summary>alleggl &gt; alleggl-devel</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debuginfo</name>
        <summary>alleggl &gt; alleggl-debuginfo</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debugsource</name>
        <summary>alleggl &gt; alleggl-debugsource</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.3">
    <name>alleggl</name>
    <summary>Installs alleggl</summary>
    <description>Installs the latest version of alleggl:
    AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.3</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.3</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.3</name>
        <summary>openSUSE 10.3 distribution</summary>
        <description>The openSUSE 10.3 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/10.3/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>alleggl</name>
        <summary>alleggl &gt; alleggl</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-devel</name>
        <summary>alleggl &gt; alleggl-devel</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debuginfo</name>
        <summary>alleggl &gt; alleggl-debuginfo</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debugsource</name>
        <summary>alleggl &gt; alleggl-debugsource</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.2">
    <name>alleggl</name>
    <summary>Installs alleggl</summary>
    <description>Installs the latest version of alleggl:
    AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.2</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.2</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.2</name>
        <summary>openSUSE 10.2 distribution</summary>
        <description>The openSUSE 10.2 distribution.</description>
        <url>http://download.opensuse.org/distribution/10.2/repo/oss/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>alleggl</name>
        <summary>alleggl &gt; alleggl</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-devel</name>
        <summary>alleggl &gt; alleggl-devel</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debuginfo</name>
        <summary>alleggl &gt; alleggl-debuginfo</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
      <item recommended="false">
        <name>alleggl-debugsource</name>
        <summary>alleggl &gt; alleggl-debugsource</summary>
        <description>AllegroGL is an Allegro add-on that allows you to use OpenGL
alongside Allegro. You use OpenGL for your rendering to the
screen, and Allegro for miscellaneous tasks like gathering input,
doing timers, getting cross-platform portability, loading data,
and drawing your textures. So this library fills the same hole
that things like glut do.

AllegroGL also automatically exposes most, if not all, OpenGL
extensions available to user programs. This means you no longer
have to manually load them; extension management is already
done for you.</description>
      </item>
    </software>
  </group>
</metapackage>