<?xml version="1.0" encoding="UTF-8"?>
<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group distversion="openSUSE 11.1">
    <name>Irrlicht</name>
    <summary>Installs Irrlicht</summary>
    <description>Installs the latest version of Irrlicht:
    The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.1</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.1</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>libIrrlicht1</name>
        <summary>Irrlicht &gt; libIrrlicht1</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-doc</name>
        <summary>Irrlicht &gt; Irrlicht-doc</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-tools</name>
        <summary>Irrlicht &gt; Irrlicht-tools</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-media</name>
        <summary>Irrlicht &gt; Irrlicht-media</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht-devel</name>
        <summary>Irrlicht &gt; libIrrlicht-devel</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-examples</name>
        <summary>Irrlicht &gt; Irrlicht-examples</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht1-debuginfo</name>
        <summary>Irrlicht &gt; libIrrlicht1-debuginfo</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 11.0">
    <name>Irrlicht</name>
    <summary>Installs Irrlicht</summary>
    <description>Installs the latest version of Irrlicht:
    The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.0</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.0</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:11.0</name>
        <summary>openSUSE 11.0 distribution</summary>
        <description>The openSUSE 11.0 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/11.0/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>libIrrlicht1</name>
        <summary>Irrlicht &gt; libIrrlicht1</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-doc</name>
        <summary>Irrlicht &gt; Irrlicht-doc</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-tools</name>
        <summary>Irrlicht &gt; Irrlicht-tools</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-media</name>
        <summary>Irrlicht &gt; Irrlicht-media</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht-devel</name>
        <summary>Irrlicht &gt; libIrrlicht-devel</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-examples</name>
        <summary>Irrlicht &gt; Irrlicht-examples</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht1-debuginfo</name>
        <summary>Irrlicht &gt; libIrrlicht1-debuginfo</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.3">
    <name>Irrlicht</name>
    <summary>Installs Irrlicht</summary>
    <description>Installs the latest version of Irrlicht:
    The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.3</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.3</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.3</name>
        <summary>openSUSE 10.3 distribution</summary>
        <description>The openSUSE 10.3 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/10.3/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>libIrrlicht1</name>
        <summary>Irrlicht &gt; libIrrlicht1</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-doc</name>
        <summary>Irrlicht &gt; Irrlicht-doc</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-tools</name>
        <summary>Irrlicht &gt; Irrlicht-tools</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-media</name>
        <summary>Irrlicht &gt; Irrlicht-media</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht-devel</name>
        <summary>Irrlicht &gt; libIrrlicht-devel</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-examples</name>
        <summary>Irrlicht &gt; Irrlicht-examples</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht1-debuginfo</name>
        <summary>Irrlicht &gt; libIrrlicht1-debuginfo</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.2">
    <name>Irrlicht</name>
    <summary>Installs Irrlicht</summary>
    <description>Installs the latest version of Irrlicht:
    The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.2</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.2</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.2</name>
        <summary>openSUSE 10.2 distribution</summary>
        <description>The openSUSE 10.2 distribution.</description>
        <url>http://download.opensuse.org/distribution/10.2/repo/oss/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>libIrrlicht1</name>
        <summary>Irrlicht &gt; libIrrlicht1</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-doc</name>
        <summary>Irrlicht &gt; Irrlicht-doc</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-tools</name>
        <summary>Irrlicht &gt; Irrlicht-tools</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-media</name>
        <summary>Irrlicht &gt; Irrlicht-media</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht-devel</name>
        <summary>Irrlicht &gt; libIrrlicht-devel</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="true">
        <name>Irrlicht-examples</name>
        <summary>Irrlicht &gt; Irrlicht-examples</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
      <item recommended="false">
        <name>libIrrlicht1-debuginfo</name>
        <summary>Irrlicht &gt; libIrrlicht1-debuginfo</summary>
        <description>The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL
and its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

We&apos;ve got a huge active community, and there are lots of projects
in development that use the engine. You can find enhancements for
Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors,
language bindings for java, perl, ruby, basic, python, lua, and so
on. And best of all: It&apos;s completely free.</description>
      </item>
    </software>
  </group>
</metapackage>