<?xml version="1.0" encoding="UTF-8"?>
<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group distversion="openSUSE 11.0">
    <name>CgEddie</name>
    <summary>Installs CgEddie</summary>
    <description>Installs the latest version of CgEddie:
    This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 11.0</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/11.0</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>CgEddie</name>
        <summary>CgEddie &gt; CgEddie</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debuginfo</name>
        <summary>CgEddie &gt; CgEddie-debuginfo</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debugsource</name>
        <summary>CgEddie &gt; CgEddie-debugsource</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.3">
    <name>CgEddie</name>
    <summary>Installs CgEddie</summary>
    <description>Installs the latest version of CgEddie:
    This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.3</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.3</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.3</name>
        <summary>openSUSE 10.3 distribution</summary>
        <description>The openSUSE 10.3 distribution.</description>
        <url>http://download.opensuse.org/repositories/openSUSE:/10.3/standard/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>CgEddie</name>
        <summary>CgEddie &gt; CgEddie</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debuginfo</name>
        <summary>CgEddie &gt; CgEddie-debuginfo</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debugsource</name>
        <summary>CgEddie &gt; CgEddie-debugsource</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
    </software>
  </group>
  <group distversion="openSUSE 10.2">
    <name>CgEddie</name>
    <summary>Installs CgEddie</summary>
    <description>Installs the latest version of CgEddie:
    This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;
    </description>
    <repositories>
      <repository recommended="true">
        <name>Packman Repository</name>
        <summary>Packman package repository for openSUSE 10.2</summary>
        <description>Latest versions and additional packages in the most popular 3rd party repository</description>
        <url>http://packman.mirrors.skynet.be/pub/packman/suse/10.2</url>
      </repository>
      <repository recommended="false">
        <name>openSUSE:10.2</name>
        <summary>openSUSE 10.2 distribution</summary>
        <description>The openSUSE 10.2 distribution.</description>
        <url>http://download.opensuse.org/distribution/10.2/repo/oss/</url>
      </repository>
    </repositories>
    <software>
      <item recommended="true">
        <name>CgEddie</name>
        <summary>CgEddie &gt; CgEddie</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debuginfo</name>
        <summary>CgEddie &gt; CgEddie-debuginfo</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
      <item recommended="false">
        <name>CgEddie-debugsource</name>
        <summary>CgEddie &gt; CgEddie-debugsource</summary>
        <description>This applications is a very simple editor with syntax highlighting
for writing and compiling Cg shaders.

Since 0.3 version there are also calltips for all Cg functions.
They will appear on the screen when you write an opening bracket
after function name. You can also show them by CTRL+SHIFT+SPACE
shortcut (as Visual Studio has by default). The application also
supports highlighting for semantics.

It helps me working with shaders, maybe will be helpful for you.

Author: Micha &apos;SirMike&apos; Wikliski &lt;mail@sirmike.org&gt;</description>
      </item>
    </software>
  </group>
</metapackage>